Making virtual learning environment more intelligent: application of Markov decision process
Articles
Dalia Baziukaitė
Klaipedos University
Published 2004-12-17
https://doi.org/10.15388/LMR.2004.32273
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Keywords

Markov decision process
reinforcement learning
virtual learning environment
Q-learning

How to Cite

Baziukaitė, D. (2004) “Making virtual learning environment more intelligent: application of Markov decision process”, Lietuvos matematikos rinkinys, 44(spec.), pp. 797–801. doi:10.15388/LMR.2004.32273.

Abstract

Suppose there exist a Virtual Learning Environment in which agent plays a role of the teacher. With time it moves to different states and makes decisions on which action to choose for moving from current state to the next state. Some actions taken are better than some others. The transition process through the set of states ends in some final (goal) state, being in which it gives for the agent the largest benefit. The best way of action is to reach the goal state with maximum return available. The system is formalized as Markov Decision Process and the Q-Learning algorithm is applied to find of such kind criterion that optimises the behavior of the agent.

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