International Expansion of Basketball Organizations through Esports
Articles
Edgaras Abromavičius
Mykolas Romeris University image/svg+xml
https://orcid.org/0000-0002-3198-3586
Vilma Čingienė
Mykolas Romeris University image/svg+xml
Published 2025-12-01
https://doi.org/10.15388/Im.2025.101.8
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Keywords

esports
basketball
management
digitalisation

How to Cite

Abromavičius, E., & Čingienė, V. (2025). International Expansion of Basketball Organizations through Esports. Information & Media, 101, 122-135. https://doi.org/10.15388/Im.2025.101.8

Abstract

This article explores the international expansion of sports organizations through innovations such as esports within the global basketball context. The primary objective of the study is to examine how basketball organizations leverage esports for international growth, in comparison with football-related esports development initiatives. A qualitative comparative approach is employed, drawing on document analysis and thematic coding. The investigation focuses on the esports projects of FIBA (International Basketball Federation), the NBA (National Basketball Association), and FIFA (International Football Federation), alongside their respective audience engagement strategies.

The findings demonstrate that the football esports ecosystem is characterized by a well-defined structure, encompassing schools, clubs, and national federations that collaborate systematically to broaden audiences, enhance revenue generation, and strengthen other marketing communication indicators. Conversely, basketball esports systems – most notably, the NBA 2K League – exhibit a more centralized and geographically constrained framework, while lacking network-based institutional partnerships. Although FIBA has sought to establish a nationally grounded structure, the system remains fragmented and insufficiently stable.

The study concludes that sustainable esports development requires an integrated ecosystem approach, drawing on the football sector’s experience, particularly through the incorporation of youth-oriented programs.

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This work is licensed under a Creative Commons Attribution 4.0 International License.

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