Discourses and Semantic Tropes of the Philosophical Explication of Video Games
Articles
Dmitry Anatolyevich Belyaev
Lipetsk State Pedagogical P. Semenov-Tyan-Shansky University
Ulyana Pavlovna Belyaeva
Lipetsk State Pedagogical P. Semenov-Tyan-Shansky University
Published 2019-10-16
https://doi.org/10.15388/Problemos.96.14
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Keywords

video games
narratologists
ludologists
game studies

How to Cite

Belyaev, D.A. and Belyaeva, U.P. (2019) “Discourses and Semantic Tropes of the Philosophical Explication of Video Games”, Problemos, 96, pp. 172–183. doi:10.15388/Problemos.96.14.

Abstract

The article explores one of the most remarkable and dynamic phenomena of modern technoculture – video games. It reconstructs the genesis of the philosophical discourse on video games, exposing the main difficulties arising in making the definitions. Special importance is attached to the critical comparative analysis of the major strategies for the philosophical explication of video games. With the aid of the method of comparative-historical reconstruction and a structuralist approach, the essential correlations between the essential definition of a video game and the ontological systems of Plato, the Gnostics, G. Berkeley, E. Kant, as well as post-modern philosophy was established. The research results in formulating a model-integrative definition of a video game.

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